Alexandra Slabakis

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NASA SUITS × Carnegie Mellon · 2022

MoonBuddy at NASA

Helping future Artemis astronauts navigate the lunar surface with ease.

Published in UIST ↗

Hero image or video

Year

Jan – Sep 2022

Role

Design & Outreach

Team

3 Design Researchers

3 Engineers

Skills

Qualitative Research

Information Architecture

Usability Testing

Field Studies

Lo & Hi-Fi Prototyping

← Work

01 Overview

02 Problem

03 Research

04 Solution

05 Design

06 Testing

07 Reflection

Overview

Overview

At a glance

In early 2022, our team collaborated with NASA SUITS (Spacesuit User Interface Technologies for Students, NASA's annual design challenge) and Carnegie Mellon to design an AR (augmented reality) and voice-based headset interface for astronauts on upcoming Artemis lunar missions, NASA's program to return astronauts to the Moon.

Problem

Astronauts must navigate hazardous terrain, conduct time-sensitive geology research, and coordinate rescue operations, all while constrained by bulky Extra-Vehicular Activity (EVA) suits, the pressurized spacesuits worn outside the spacecraft, and limited resources.

What I did

I led research and communications, working directly with astronauts and engineers to better understand needs, pain points, and test usability under simulated lunar conditions.

Result

Our solution, powered by the Microsoft HoloLens 2 (a mixed-reality headset), introduced a novel navigational shader (a visual layer that outlines terrain edges) that reduced astronaut cognitive strain and earned “Most Innovative Feature” recognition at NASA Johnson Space Center. Our research was published in UIST (ACM's Symposium on User Interface Software and Technology).

14

User testing sessions

26

Design improvements

6

Bug fixes before NASA testing

Overview

In action

Video — MoonBuddy in action

Problem

Problem

Challenge

Future Artemis missions will push astronauts into more autonomous operations than ever before.

Unlike past Apollo missions where Mission Control Center (MCC) provided constant, step-by-step mission guidance, significant communication delays are imminent as we explore farther from Earth (a 1.3-second delay to the Moon, 20 minutes to Mars). This reality necessitates a fundamental redesign of astronaut tools.

Previous solutions, like paper cuff checklists and wrist-mounted displays, are cognitively taxing and interrupt situational awareness, especially when astronauts are constrained by bulky Extra-Vehicular Activity (EVA) suits.

Paper cuff checklist

Past solution: paper cuff checklists

Photo: NASA

Astronaut wearing paper cuff

Astronaut wearing a paper cuff

Photo: NASA

EVA mission timeline

Example of an Extra-Vehicular Activity (lunar surface) mission

Photo: NASA

NASA is asking for…

A context-aware interface that consolidates navigation, vitals, and documentation — reducing cognitive overhead while enabling safe, autonomous operations.

Research

Research

Preliminary research

Our early research combined primary expert interviews and archival analysis.

01

Expert interviews

We held semi-structured interviews with former astronaut Jay Apt, NASA engineers, and geology experts to understand operational realities and technical constraints.

02

Review audio of past missions

We analyzed publicly accessible audio files from Apollo missions to identify common pain points, communication breakdowns, and workflow inefficiencies experienced by astronauts in the field.

“Moving your finger in space is like picking up a gallon of milk.”

Quote 01 · Jay Apt, former NASA astronaut

▶

0:00 / 1:34

Apollo mission audio clip

Research

Pain points

Synthesizing our insights from expert interviews and archival analysis, our team identified the pain points we had to design for within our final solution.

Our team had to find a way to counteract the following difficulties with ease.

Physical & Environmental Conditions

Bulky EVA suit limits dexterity

Bulky spacesuit gloves make buttons impossible, requiring a completely hands-free system for astronauts to operate.

Harsh lunar lighting conditions

The Moon’s blinding glare and shadows require an interface that stays easy to read while revealing dangers in the terrain.

Unfamiliar & hazardous terrain

The Moon’s repetitive landscape makes it easy to get lost, requiring a system that provides constant, safe navigation.

Cognitive Overload & Mission Demands

High cognitive load

Astronauts are juggling intense mental workloads with limited time; the system design must reduce their mental strain.

Compromised situational awareness

Looking down at wrist displays results in blind spots, compromising astronauts’ awareness of their surroundings.

Time-sensitive & critical mission tasks

Geological sampling is a time-sensitive, multi-step task, requiring completion free of error and direct MCC guidance.

Astronaut Autonomy & Critical Information

Fragmented data streams

Key info like EVA task instructions or suit vitals is spread across separate displays, requiring a unified interface for all mission data.

Mission Control Center latency

Communication delays hinder real-time help from MCC; astronauts may need to handle all situations autonomously.

Lunar search & rescue (LSAR) emergencies

In an emergency, there is no system to automatically broadcast an astronaut’s location; it currently relies on MCC verbal communication.

Research

Design requirements

From our pain points, our team translated an outline of what our design must have based on the following necessities.

01

Operable while users are wearing EVA gloves and executing dexterous tasks.

02

Unobtrusive, easy to use, and decrease the cognitive load of users.

03

Astronauts must access EVA task instructions and suit vitals at any time.

04

Flexible enough to handle astronaut requests at any time.

05

Provide real-time navigation between any given points or crew members.

06

Must be able to communicate with EVA system crews without interference.

07

Provide environmental awareness of hazardous regions.

08

Clearly display warning messages for important anomalies.

Research

User needs

To summarize overall goals, needs, pain points, and success metrics for our two stakeholders.

Astronauts

Goals & needs

Hands-free operation · Intuitive commands · Minimal cognitive strain · Reliable in hazardous terrain

Pain points

Add pain points

Success metrics

Reduced cognitive load · Task completion efficiency · Improved situational awareness

Mission control engineers

Goals & needs

Add goals & needs

Pain points

Add pain points

Success metrics

Add success metrics

Research

How might we

Consolidating our insights led us to our guiding question.

How might we

How might we design an AR/voice-based EVA interface that empowers astronauts to navigate, communicate, and complete mission-critical tasks autonomously — without increasing cognitive strain?

Solution

Solution

Solution

MoonBuddy is a voice-based AR EVA interface to aid astronauts in communication, navigation, and lunar exploration, developed in Unity3D (a real-time 3D engine) for Microsoft HoloLens.

In our final solution, we decided to develop an AR program to assist astronauts in lunar tasks including navigation, science sampling, and rescue. In terms of operational control, we provided voice interaction interfaces which would allow the astronauts to have more autonomy and efficiency than before.

Navigation

Real-time long-range routing and short-range hazard avoidance using terrain mapping + edge detection shaders.

Scientific Sampling

Step-by-step guidance for geology documentation, adaptable for both novice and expert astronauts.

Lunar search & rescue (LSAR) emergencies

Emergency distress beacons with real-time location + guided navigation to assist teammates.

Vitals & Tasks

Always-available collapsible panels for suit vitals, instructions, and EVA checklists.

Solution

Findings

→ features

How each pain point became a design requirement, and then a feature.

Pain point

Requirement

Feature

Bulky EVA suit limits dexterity

Operable in EVA gloves

Voice commands for every action

Harsh lunar lighting conditions

Readable in glare and shadow

High-contrast HUD, recolored after night 1

Unfamiliar & hazardous terrain

Provide environmental awareness of hazardous regions.

Edge-highlighting hazard shader

Fragmented data streams

Tasks and vitals always available

Peripheral task list + vitals panel

Lunar search & rescue (LSAR) emergencies

Real-time navigation to crew

LunarSAR beacon on compass + map

Design

Design

Team sketching & brainstorming

One of the most important insights that we got from Jay was an understanding of the difficulties that arise from being in an environment like the Moon.

For instance, pressurized suits make it incredibly difficult to move, making gestural control systems difficult. Additionally, LED displays often were not clear in conditions of drastic lighting.

These first-hand user insights inspired us to integrate mixed-reality experiences and voice technology into our interface to make lunar exploration tasks easier for the users. With the development of AR headsets, we have viable alternatives that can provide a usable, clear and helpful interface that helps an astronaut orient themselves, have certainty that their suits are safe, and provides tools for clear documentation of geological or navigational tasks.

Brainstorm board

Team information architecture outline and UI brainstorm

Design

Information architecture

To better understand the organizational layout of our design, our team outlined the information architecture.

IA diagram

Finalized information architecture design guide

Design

Low-fidelity mockups

After our team sketched out a bunch of wireframes for how we were planning our thoughts, our team drew up low-fidelity (lo-fi) versions of how we wanted to envision our setup.

Mockup

Playing around with keeping the interface free of distraction, our team wanted to provide the astronaut with their immediate next task and a voice-activated menu of commands, reducing cognitive load.

Design

Mid-fidelity updates

Our team designed the user interface to lie in the periphery of the user. Many of these elements can be expanded to reveal more information, and hidden away to get back to the task at hand.

Quotation marks indicate voice commands you can say, like “Open Vitals”, “Next Task” and “Go to Station A”.

Mockup

Design

High-fidelity MVP

MVP — final HUD on the HoloLens 2

The final MoonBuddy interface

01

Static State

[Add one line on the static state: what the astronaut sees by default]

Feature 01

02

Keep Track of Missions with Task List

Living in the upper left corner, an astronaut can follow these onscreen instructions during the mission for current tasks, reducing cognitive load. The expanded version shows voice command suggestions in quotations, which could remind an astronaut how to frame & take a photo of a rock for a time-sensitive geology task.

Feature 02

03

Monitor Vitals & Environmental Conditions

The heads-up display (HUD), the interface layered over the astronaut's view includes vitals monitors showing extra-vehicular activity suit status from the Telemetry Server (the live feed of suit data), with the essential consumables always available with the remaining time. When expanded, it displays meters and color-coded warnings when vitals are out of safe range.

Feature 03

04

Provide Long-Range Navigation Assistance

MoonBuddy provides a linear compass to display and easily direct you to your assigned station. Keep a marker within forward range and start moving. As you do so, the overhead map indicates positions and updates your movement as the marker moves closer to your destination on the lunar surface.

Feature 04

05

Provide Short-Range Navigation Assistance

To keep you safe during the EVA journey with spatial mapping capabilities, MoonBuddy employs custom edge highlighting that reveals edges of protrusions and drops. Recognized as an innovative feature by NASA engineers & astronauts, the navigational shader aids the user in identifying hidden hazards on the rocky, uneven lunar terrain.

Feature 05

06

Guide Science Sampling Procedures

When you get to your destination, MoonBuddy displays the steps needed to complete the geology sampling process. Simply follow the instructions for describing a rock or regolith (loose lunar soil). When it’s time to document that space rock, simply say “Record photo” and it captures it all hands-free.

Feature 06

07

Facilitate Lunar Search & Rescue

MoonBuddy is equipped to receive Lunar Search and Rescue messages. When a LunarSAR message interrupts, the distressed crew member’s coordinates are displayed using the compass and map so you can start navigating ASAP. Meanwhile, you can send responses to the LunarSAR message to let them know you’re on the way.

Feature 07

Design

Navigational shader

Our innovative navigational shader!

Recognized as an innovative feature by NASA engineers & astronauts, the navigational shader aids the user in identifying hidden hazards as they navigate the rocky, uneven lunar surface terrain.

Without shader

With shader

Press, hold & swipe to reveal

Key decision

Decision

Reveal terrain edges with a custom shader instead of adding more on-screen info.

Evidence

Unfamiliar, hazardous terrain + harsh lighting made drops hard to judge.

Outcome

Named “Most Innovative Feature” by NASA engineers and astronauts.

Testing

Testing

Human-in-the-loop testing

Our team tested a mockup version on the Microsoft HoloLens 2, and asked participants to evaluate the prototype accordingly.

“I like how the voice interaction is very simple.”

Quote 02 · Participant

“The basic functionality is so intuitive, i.e. the task list, minimap and compass.”

Quote 03 · Participant

Indoor test

Indoor, good light

Outdoor test

Outdoor, poor light

Testing

Version #1 · Prototype

Our first night testing at NASA Johnson Space Center was a success, but led us to our main insight: the orange UI was too bright.

Night 1 · Version 1

Night 1 · Version 1

Key decision

Decision

Rebuild the color system between nights.

Evidence

Night 1: the orange UI was too bright in field conditions.

Outcome

Night 2: participants found MoonBuddy intuitive, from voice to layout.

Testing

Version #2 · MVP prototype

Our final version tested on the second night at NASA Johnson Space Center went incredibly well. Our participants found MoonBuddy intuitive to use, from the well-worded voice controls to the layout of the UI to the comfort of having personal health metrics available on the main navigation bar. Evaluating engineers and astronauts were most excited by our most innovative feature: the navigational shader, which was received with overwhelming acceptance as it clearly outlined the short-distance walkway, helping users safely navigate unfamiliar, rocky and uneven terrain.

Night 2 · MVP

Night 2 · MVP

Reflection

Reflection

Reflection

MoonBuddy was my first in-depth exploration into human-computer interaction under extreme environmental constraints.

The project taught me how human factors and technical limitations can catalyze design innovation, especially since every decision, from shader visibility to command syntax, impacted astronaut safety and cognition.

If expanded today, I’d explore

01

Adaptive multimodal feedback (audio spatialization + haptic alerts).

02

Dynamic UI adaptation based on real-time cognitive load.

03

Context-aware AR landmarks for spatial orientation in low-visibility terrain.

What I took away

This project reaffirmed my belief that well-designed systems are empathy in action, empowering users not just to perform tasks, but to perform them confidently under pressure.

Reflection

Thank you :)

Thank you for browsing :)

Interested in learning more? Please feel free to reach out on LinkedIn or my email!

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