Alexandra Slabakis

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NASA SUITS × Carnegie Mellon · 2022

NASA SUITS × Carnegie Mellon · 2022

MoonBuddy at NASA

MoonBuddy at NASA

Helping future Artemis astronauts navigate the lunar surface with ease.

Published in UIST ↗

Year

Jan – Sep 2022

Role

Design & Outreach

Team

3 Design Researchers, 3 Engineers

Skills

Qualitative Research, IA, Usability Testing, Field Studies, Prototyping

Hero image or video

← Work

01 Overview

02 Problem

03 Research

04 Solution

05 Design

06 Testing

07 Final thoughts

01 — Overview

At a glance

At a glance

Problem

Astronauts must navigate hazardous terrain, conduct time-sensitive geology research, and coordinate rescue operations — all while constrained by bulky EVA suits and limited resources.

Astronauts must navigate hazardous terrain, conduct time-sensitive geology research, and coordinate rescue operations — all while constrained by bulky EVA suits and limited resources.

What I did

I led research and communications, working directly with astronauts and engineers to understand needs and pain points, and to test usability under simulated lunar conditions.

I led research and communications, working directly with astronauts and engineers to understand needs and pain points, and to test usability under simulated lunar conditions.

Result

Our HoloLens 2 interface introduced a navigational shader that reduced cognitive strain, earning “Most Innovative Feature” at NASA Johnson Space Center. Published in UIST.

Our HoloLens 2 interface introduced a navigational shader that reduced cognitive strain, earning “Most Innovative Feature” at NASA Johnson Space Center. Published in UIST.

14

14

User testing sessions

26

26

Design improvements

6

6

Bug fixes before NASA testing

In action

In action

Tested at night at NASA’s rock yard.

Video — MoonBuddy in action

02 — Problem

Challenge

Challenge

Future Artemis missions will push astronauts into more autonomous operations than ever before.

Unlike past Apollo missions where Mission Control Center provided constant, step-by-step mission guidance, significant communication delays are imminent as we explore farther from Earth (a 1.3-second delay to the Moon, 20 minutes to Mars). This reality necessitates a fundamental redesign of astronaut tools.

Previous solutions, like paper cuff checklists and wrist-mounted displays, are cognitively taxing and interrupt situational awareness, especially when astronauts are constrained by bulky Extra-Vehicular Activity (EVA) suits.

Paper cuff checklist

Past solution: paper cuff checklists

Past solution: paper cuff checklists

Photo: NASA

Astronaut wearing paper cuff

Astronaut wearing a paper cuff on left arm

Astronaut wearing a paper cuff on left arm

Photo: NASA

EVA mission timeline

Example of an Extra-Vehicular Activity (lunar surface) mission

Example of an Extra-Vehicular Activity (lunar surface) mission

Photo: NASA

The brief

The brief

NASA is asking for…

A context-aware interface that consolidates navigation, vitals, and documentation — reducing cognitive overhead while enabling safe, autonomous operations.

03 — Research

Preliminary research

Preliminary research

2 methods

Our early research combined primary expert interviews and archival analysis.

01

Expert interviews

We held semi-structured interviews with former astronaut Jay Apt, NASA engineers, and geology experts to understand operational realities and technical constraints.

“Moving your finger in space is like picking up a gallon of milk.”

Quote 01 · Jay Apt, former NASA astronaut

02

Review audio of past missions

We analyzed publicly accessible audio files from Apollo missions to identify common pain points, communication breakdowns, and workflow inefficiencies experienced by astronauts in the field.

▶

0:00 / 1:34

Pain points

Pain points

9 pain points · 3 conditions

Synthesizing our insights from expert interviews and archival analysis, our team identified the pain points we had to design for within our final solution.

Our team had to find a way to counteract the following difficulties with ease.

Physical & environmental

Bulky suits limit dexterity

Bulky spacesuit gloves make buttons impossible, requiring a completely hands-free system for astronauts to operate.

Harsh lunar lighting

The Moon’s blinding glare and shadows require an interface that stays easy to read while revealing dangers in the terrain.

Unfamiliar, hazardous terrain

The Moon’s repetitive landscape makes it easy to get lost, requiring a system that provides constant, safe navigation.

Cognitive load & mission demands

High cognitive load

Astronauts juggle intense mental workloads with limited time; the system must reduce their mental strain.

Compromised situational awareness

Looking down at wrist displays creates blind spots, compromising awareness of their surroundings.

Time-critical tasks

Geological sampling is a time-sensitive, multi-step task that must be completed free of error with MCC guidance.

Autonomy & critical information

Fragmented data streams

Task instructions and suit vitals are spread across separate displays, requiring one unified interface.

Mission Control latency

Communication delays hinder real-time help from MCC; astronauts may need to handle situations autonomously.

Search & rescue emergencies

No system automatically broadcasts an astronaut’s location in an emergency; it relies on MCC verbal communication.

Design requirements

Design requirements

8 requirements

From our pain points, our team translated an outline of what our design must have based on the following necessities.

01

Operable in EVA gloves during dexterous tasks

Operable in EVA gloves during dexterous tasks

02

Unobtrusive; lowers cognitive load

Unobtrusive; lowers cognitive load

03

Task instructions and vitals always available

Task instructions and vitals always available

04

Flexible to astronaut requests at any time

Flexible to astronaut requests at any time

05

Real-time navigation between points or crew

Real-time navigation between points or crew

06

Clear comms with EVA crews

Clear comms with EVA crews

07

Awareness of hazardous regions

Awareness of hazardous regions

08

Clear warnings for critical anomalies

Clear warnings for critical anomalies

User needs

User needs

2 stakeholders

To summarize overall goals, needs, pain points, and success metrics for our two stakeholders.

Astronauts

Astronauts

Goals & needs

Hands-free operation · Intuitive commands · Minimal cognitive strain · Reliable in hazardous terrain

Pain points

Add pain points

Success metrics

Reduced cognitive load · Task completion efficiency · Improved situational awareness

Mission control engineers

Mission control engineers

Goals & needs

Add goals & needs

Pain points

Add pain points

Success metrics

Add success metrics

How might we

How might we

Consolidating our insights led us to our guiding question.

How might we

How might we design an AR/voice-based EVA interface that empowers astronauts to navigate, communicate, and complete mission-critical tasks autonomously — without increasing cognitive strain?

04 — Solution

Solution

Solution

4 core capabilities

MoonBuddy is a voice-based AR EVA interface to aid astronauts in communication, navigation, and lunar exploration, developed in Unity3D for Microsoft HoloLens.

In our final solution, we developed an AR program to assist astronauts in lunar tasks including navigation, science sampling, and rescue. For operational control, voice interaction gives astronauts more autonomy and efficiency than before.

Navigation

Long-range routing and short-range hazard avoidance using terrain mapping + edge detection shaders.

Scientific sampling

Step-by-step geology documentation for novice and expert astronauts.

Search & rescue (LSAR)

Distress beacons with real-time location and guided navigation.

Vitals & tasks

Always-available panels for suit vitals, instructions, and checklists.

05 — Design

Sketching & brainstorming

Sketching & brainstorming

One of the most important insights we got from Jay was an understanding of the difficulties that arise from being in an environment like the Moon.

Pressurized suits make it incredibly difficult to move, making gestural control systems difficult. LED displays often were not clear in conditions of drastic lighting.

These first-hand insights inspired us to integrate mixed-reality experiences and voice technology, giving astronauts a clear interface that helps them orient themselves, trust that their suits are safe, and document geological or navigational tasks.

Brainstorm board

Team information architecture outline and UI brainstorm

Team information architecture outline and UI brainstorm

Information architecture

Information architecture

To better understand the organizational layout of our design, our team outlined its information architecture.

IA diagram

Finalized information architecture design guide

Finalized information architecture design guide

Iterations

Iterations

3 rounds · sketch to HoloLens

After sketching out wireframes, our team drew up lo-fi versions, then refined them through mid-fi into the MVP.

01 · Lo-fi

Mockup

Immediate next task + a voice-activated menu, free of distraction.

02 · Mid-fi

Mockup

Peripheral layout with a vitals panel and compass.

03 · MVP

Mockup

Full HUD: task list, compass, map and vitals.

MVP prototype

MVP prototype

Our team designed the interface to live in the periphery of the astronaut’s view — expanded when needed, hidden to get back to the task at hand.

MVP prototype — hero screen / carousel

Final HUD on the HoloLens 2 · ‹ 1 / 6 ›

Final HUD on the HoloLens 2 · ‹ 1 / 6 ›

Feature walkthrough

Feature walkthrough

7 features

Seven features, always one glance away.

Feature 01 screen

01

Static state

The interface lives in the periphery. Elements expand to reveal more and hide away to get back to the task. Quotation marks mark voice commands like “Open Vitals” and “Next Task”.

Feature 02 screen

02

Task list

Upper-left onscreen instructions for current tasks. Expanded, it suggests voice commands — like how to frame and photograph a rock.

Feature 03 screen

03

Vitals & conditions

Suit status from the Telemetry Server, with consumables and remaining time always visible. Expanded, it shows meters and color-coded warnings.

Feature 04 screen

04

Long-range navigation

A linear compass directs you to your assigned station while the overhead map updates your position as you get closer.

Feature 05 screen

05

Short-range navigation

Spatial mapping and edge highlighting reveal protrusions and drops — the feature NASA called most innovative.

Feature 06 screen

06

Science sampling

Step-by-step geology sampling instructions. Say “Record photo” to document a rock hands-free.

Feature 07 screen

07

Lunar search & rescue

A LunarSAR message shows the distressed crew member’s coordinates on the compass and map, and lets you reply that you’re on the way.

Signature feature

Signature feature

Most innovative · NASA JSC

The navigational shader — recognized by NASA engineers and astronauts as our most innovative feature.

Without shader

With shader

Press, hold & swipe to reveal

06 — Testing

Human-in-the-loop testing

Human-in-the-loop testing

14 sessions

Our team tested a mockup version on the Microsoft HoloLens 2, and asked participants to evaluate the prototype accordingly.

“I like how the voice interaction is very simple.”

Quote 02 · Participant

“The basic functionality is so intuitive, i.e. the task list, minimap and compass.”

Quote 03 · Participant

Indoor test

Indoor & good light conditions

Indoor & good light conditions

Outdoor test

Outdoor & bad light conditions

Outdoor & bad light conditions

Usability testing @ JSC

Usability testing @ JSC

2 nights · NASA Johnson Space Center

Lead is a placeholder — the original intro was duplicated

Lead is a placeholder — the original intro was duplicated

Two nights of testing with NASA engineers and astronauts.

Version #1 — Prototype

Our first night testing at NASA Johnson Space Center was a success, but led us to our main insight: the orange UI was too bright.

Version #1 — Prototype

Version #2 — MVP prototype

Our final version tested on the second night at NASA Johnson Space Center went incredibly well. Participants found MoonBuddy intuitive to use, from the well-worded voice controls to the layout of the UI to having personal health metrics on the main navigation bar. Engineers and astronauts were most excited by the navigational shader, which clearly outlined the short-distance walkway and helped users safely navigate unfamiliar, rocky terrain.

Version #2 — MVP prototype

07 — Final thoughts

Reflection

Reflection

MoonBuddy was my first in-depth exploration into human-computer interaction under extreme environmental constraints.

The project taught me how human factors and technical limitations can catalyze design innovation, especially since every decision, from shader visibility to command syntax, impacted astronaut safety and cognition.

If expanded today, I’d explore

01

Adaptive multimodal feedback (audio spatialization + haptic alerts)

Adaptive multimodal feedback (audio spatialization + haptic alerts)

02

Dynamic UI adaptation based on real-time cognitive load

Dynamic UI adaptation based on real-time cognitive load

03

Context-aware AR landmarks for spatial orientation in low-visibility terrain

Context-aware AR landmarks for spatial orientation in low-visibility terrain

What I took away

This project reaffirmed my belief that well-designed systems are empathy in action, empowering users not just to perform tasks, but to perform them confidently under pressure.

Thank you :)

Thank you :)

Interested in learning more? Please feel free to reach out on LinkedIn or my email!

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