BootUp Pittsburgh

Designing Mobile / Desktop Platform to Support a Community-Centered Learning Program


BootUp is a Pittsburgh-based community education program that teaches creative technology skills through hands-on, student-driven learning. Unlike traditional classrooms, BootUp prioritizes relationships, identity formation, and engagement over rigid curriculum or assessment. As the program grew, BootUp began exploring how a digital platform could better support students and educators in staying connected and tracking work across inconsistent attendance. Through research, we learned the challenge wasn’t motivation,

it was infrastructure.


I led UX mixed-methods research and synthesis and was responsible for facilitating and translating research insights into system-level decisions. I also contributed to and worked closely with designers throughout prototyping to ensure research insights directly informed interaction and UI decisions.


Our final solution is a digital platform that supports educators, administrators, and students in tracking progress, organizing classes, and centralizing student work as BootUp scales.

Year

Jan 2025- May 2025

Skills

Qualitative Research

Co-Creation

Observational Studies

Usability Testing

Lo & Hi-Fi Prototyping



2 Designers

1 Engineer

1 Communication

Team

UX Research Lead

Designer

Role

oVERVIEW

About BootUp

BootUp is a nonprofit organization based in Wilkensburg, Pennsylvania that empowers youth from under-resourced backgrounds through creative technology education, including AI, coding, music production, video editing, and digital design. BootUp is not a traditional classroom, and it was never meant to be.


The learning environment is deeply influenced by hip-hop culture, creativity, and self-expression. Students learn through making, collaboration, and experimentation rather than strict curriculum or assessment. Learning is meant to be fun, social, expressive, and grounded in identity.


Wilkinsburg itself shapes this environment. Many students come from homes impacted by instability, limited resources, or inconsistent support. For them, BootUp functions as a home away from home, a safe space where they are seen, supported, and encouraged to imagine futures beyond their immediate circumstances.


Educators are mentors as much as instructors. They adapt sessions in real time, support one another across classes, and prioritize relationships over documentation.


Students are welcome to take many classes, find mentorship, form friendships through creative work, and use technology not just as a skill, but as a pathway forward.


This combination of community, culture, and creative technology is what makes BootUp extremely powerful. It’s also what makes it difficult to support with conventional educational software. Any digital system introduced into this environment must strengthen that sense of belonging, without disrupting the culture that made the community thrive.

Computer Room

Greenscreen & Podcasting Room

List of BootUp Courses

BootUp Logo

Creative Environment

Gaming & Podcast Equipment

Overview

Initial Assumption

BootUp believed the primary challenge was maintaining student engagement over time.


The client initially envisioned a game-like, Dungeons & Dragons–inspired platform, centered around:

  • Skill trees

  • Badges

  • Progression mechanics


This approach aligned with common patterns in educational technology and with BootUp’s goal of helping students stay engaged outside of class.


Although this framing made sense, it assumed that students needed additional motivation to participate.

Overview

What Research Revealed

Through classroom observations, student and educator interviews, group discussions, think-aloud protocols, and secondary research, our team realized that BootUp students were already motivated.

Students

  • are highly engaged, self-motivated, & creatively invested

  • expressed that they wanted to be at BootUp

  • came to hone skills, explore interests, & meet new friends

Educators / Administrators

  • highly prioritized student relationships & creative growth

  • emphasized flexibility & responsiveness to student needs

    • results in deprioritizing of attendance tracking

INSIGHT #1

Educators / Administrators priority is on:

  • Real-time learning experiences for students

  • Fostering relationships & mentorship

Need a light-weight, non-intrusive way to track:

  • Student progress

  • Attendance

Specifically for program improvement & funding purposes

INSIGHT #2

At BootUp, Educators / Administrators foster a social environment where work is shared, identities are built through creative exploration, and learning is personalized.

INSIGHT #3

Students are already motivated

Educators prioritize relationships over structure

Motivation is not the issue,

internal infrastructure was.

Educators focus on student relationships

Students progress must be tracked

Educators prioritize engagement

over documentation, but

data still matters.

Students thrive in social & flexible environments

Community, collaboration, &

personal ownership drive

continued growth & success.

Overview

Solution at a Glance

Rather than building a gamified engagement platform, we focused on infrastructure that streamlines and supports what already works at BootUp, and help educators / administrators to focus on the students.

  • Visual, low-text ways to:

    • Stay connected asynchronously

    • Explore peer work

    • Build relationships


  • Features that highlight peer creativity and community

  • Symbol-based and game-like elements designed for accessibility, not motivation

Separate system experience from students


  • Tools for:

    • Instructor coordination and substitution

    • Communication and announcements

    • Resource sharing and continuity

Students Experience

Educator Experience

Student Hi-Fi Figma Prototype & Workflow

Educator Hi-Fi Figma Prototype & Workflow

Overview

Reframed Problem

Research and synthesis led us to a strong reframing that shaped every system decision that followed.

How might we…

enable educator coordination, continuity, progress tracking, and visibility across a growing, community-driven learning environment with varied attendance and student literacy levels,

while maintaining BootUp’s culture?

Our team conducted competitive analysis of 12 digital educational platforms & gamified experiences to better understand the elements that drive sustained engagement and flexible learning. In response to BootUp's request for a more plaful solution, we reviewed both traditional educational tools and nontraditional examples like Fortnite and Dungeons & Dragons.


We identified effective strategies of gamification such as:

Competitive Analysis

Research

Enable Personalization

Integrate Gamified Elements

Balance Classroom & Indep. Learning

Foster Engagement through Storytelling & Collaboration

Offer Clear Progress Tracking

Overview

About BootUp

Initial Challenge

Research Synthesis

Reframed Challenge

How Might We

Solution

Written feedback alone would not be as accessible

Text-first dashboards would create barriers

Overview

Pivotal Research Insight

During a paper-prototype think-aloud session, one of the 3rd-grade students I interviewed struggled to read our lo-fi wireframes. This moment revealed a critical insight:

Further qualitative research we conducted at BootUp showed this was not an isolated case. Many students had difficulty reading, which led to several realizations:

This insight led us to design 2 separate systems to account for the needs and motivations of:


  • Educators and Administrators

    • Text-rich system for attendance tracking, internal organization, and creative output tracking.


  • Students

    • Visual, symbol-driven system with game-like elements to support accessibility and expression.

Visual and symbolic interactions were necessary

Text-heavy dashboards exclude many students

To familiarize our team with best practices in designing educational technology that effectively supports young students & educators, we conducted a targeted literature review focused on how to foster student engagement, encourage self-motivated learning, and strengthen project-based education.


Reviewing 17 peer-reviewed articles, we identified five key drivers of strong educational management systems that guided how our team implemented BootUp's final system design:

Literature Review

Research

Promoting Autonomy

Providing Meaningful Feedback

Encourage Curiosity & Exploration

Fostering Social Interaction

Create Opportunities for Authentic Engagement

Research

Research Approach

Before designing anything, our goal was to understand how learning actually functions at BootUp, rather than imposing assumptions from traditional educational platforms. Our team conducted a multi-method research study and selected methods that allowed us to explore the BootUp experience from various perspectives.

Importantly, we entered research knowing that attendance was inconsistent and educator time with students was limited to class time (45 min), which required flexibility and adaptability in how our team conducted research.

What truly drives student engagement at BootUp?

Why do students engage with technology-focused learning?

How do educators support students & track creative progress?

Research goals to answer…

Primary users whose creative journeys, confidence, and voices must remain at the heart of the design.

Facilitators who not only teach, but adapt and scaffold learning in real-time, often with limited tools for tracking student progress.

Overview

Clients & Stakeholders

Within BootUp, our primary client is the internal development team working on the initial app prototype. Beyond BootUp, we also recognize the role of Community Forge as a key stakeholder, the parent organization invested in expanding BootUp's success and fostering digital equity across Wilkinsburg.

Decision-makers at BootUp & Community Forge who ensure sustainability, growth,

and coordinate program funding.

OST Partners and organizations that provide financial and technical support for

BootUp's growth.

Students

Educators

Administrators

External Partners / Funders

Class Observations

Research

To better understand BootUp's learning dynamics, we observed four Academy classes: Fashion Design, Animation, Music Production, and Vector Art Design. Observing students and educators in their environments allowed us to see firsthand how students engaged with digital tools, collaborated with peers. It also showed how educators facilitated learning, prioritized work time over formal attendance-taking, tracked progress, and adapted instruction based on student needs.

BootUp Academy Class at Community Forge

Class Observations Notes from Fashion Design Class

Class Observations —> Affinity Diagramming

Research

After our class observations, our team set out to organically grouping insights, otherwise known as affinity diagramming, revealed consistent patterns across the classes that aligned with insights extracted from our literature review and competitive analysis:

Affinity diagramming of Classroom Observations

Students were naturally engaged, driven by personal interest and passion in the subject matter.

INSIGHTS FOR GROUP #1

INSIGHTS FOR GROUP #2

Classes often functioned as guided work sessions, with students progressing at their own pace, while educators adapting to help those in need.

Students and educators were constantly sharing technology tips and strategies, which ultimately contributed to BootUp’s warm, comfortable, collaborative learning environment.

Educators frequently improvised and tailored lesson plans based on evolving student needs and interests.

Educators also spent time adapting to individualized help and encouraging students to explore a different aspect of the tool being used.

Since Educators are prioritizing student engagement and learning, necessary documentation, such as taking attendance or saving works in progress, tends to be forgotten.

Student Engagement

Educators tracking &

support of progress

Student Focus Groups & 1-1 Interviews—> Affinity Diagramming

Research

To deepen our understanding of student motivation and engagement, we conducted four guerrilla-style interviews and small focus group discussions during BootUp open hours, adapting to unpredictable student attendance and limited student availability.


Guided by themes from our literature review and competitive analysis, our team wanted to better understand how students learn, collaborate, and stay motivated inside and outside of BootUp. 

Our targeted interviews illuminated that motivation was not the core issue, as the client initially suggested; rather, the infrastructure needed redesigning to better empower students to document progress and sustain both BootUp and the students' rapid growth.

Journey Map & Pain Points

Affinity Diagramming (Patterns of Similar Insight)

Empathy Maps

Students already arrived highly motivated but lacked tools and community connection to track, share, and celebrate their progress.

EMERGED INSIGHTS

Recognition and validation from peers and educators were critical motivators towards engagement and assignment success.

Limited visibility into peer work restricted potential roads of collaboration and inspiration.

Students want and need greater access to creative materials and projects outside of BootUp’s classroom.

Thematic Patterns

Guerilla Style Interviews & Educator Focus Groups —> Affinity Diagramming

Research

Since much of our early research centered on how students engaged with and were motivated by digital platforms, our team wanted to directly explore educator challenges, motivations, and needs. We conducted six informal, guerrilla-style interviews and small focus group discussions with BootUp educators during open hours, adapting to unpredictable attendance and limited availability.

We approached this research with a key question:


THEME #1

What do educators truly need to improve their workflows, support student success, and strengthen the program they know best?

"To the credit of the staff, the first and foremost priority is the kid”

- Administrator


“Will the kid get more out of having 10 minutes more of engagement [during class]? If the answer is yes, then do it.” - Educator

Educators focus on making sure students are engaged and truly learning, rather than spending time on tasks like exporting work or taking attendance. While statistics and documentation matter, they’ll always prioritize 10 minutes of learning over 10 minutes of paperwork.

BootUp gives students tools like ChatGPT to help them work around challenges, like struggles with writing or coding, and build confidence in their abilities. By creating games or writing scripts, students start to see that they can be or do anything they want, even if they don’t have the academic skills for it.

“Youth are pretty bad at writing and, pretty intimidated by it. ChatGPT can write... a podcast or script that they can edit”

- Administrator

"I want to make an anime eventually in my life…

that's like one of my life goals" - Student

THEME #2

They often take on multiple roles across disciplines, adjusting constantly to meet evolving student interests and learning contexts. One of the biggest challenges as an educator at BootUp is adapting to different course topics, class sizes, and student skill levels. Since educators are skilled across multiple domains, the same person might teach music production one day and graphic design the next.

Frequent informal check-ins and mentorship conversations among educators and other students are really important for maintaining sustained engagement, motivation, and community building.

“A life hack for youth experiencing trauma is a podcasting room ...They don't trust group sessions / therapy. You just put four kids in a podcast, all of a sudden they're like, I saw a dead body yesterday.” - Administrator

THEME #3

"To the credit of the staff, the first and foremost priority is the kid”


Since relationship-building remains a priority, educators need a system to help consistently track attendance and document student work. BootUp relies on this data to assess impact for additional funding, meaning underreported numbers can make BootUp’s reach seem smaller than it actually is.

“We're a small team, so we wear a lot of hats. Educator, therapist, mentor, fashion designer, music producer… we have to show the kids they can do anything." - Educator

Environmental Insights

  1. BootUp prioritizes relationships and engagement over documentation and data.

  1. Educators empower students to forge their own identities through technology.

Educator Insights

  1. Educators adapt quickly to changing environments and needs.

  1. Ongoing communication sustains student engagement.

Systematic Insights

  1. Tracking student progress is vital for program funding and growth.

SYNTHESIS

Developing Our Problem Statement

Synthesis began by consolidating findings across students, educators, and administrators.

Research revealed a critical distinction:


  • Student motivation was not BootUp’s challenge, the primary challenge existed on the organizational and educator side.
    Educators lacked tools to manage classes, share context, and support students consistently as attendance and class composition varied.


At the same time, it was clear that any solution needed to preserve what made BootUp effective in the first place: its community-centered culture. Peer recognition, social interaction, and validation were not add-ons, they were central to student engagement and confidence-building.


This led us to focus less on motivation mechanics and more on infrastructure that supports coordination, continuity, and visibility.


SYNTHESIS

Translating Insights into Design Opportunities

To move from research to ideation, each team member generated a broad set of How Might We (HMW) questions grounded in our research insights. These questions were used not as final prompts, but as a way to surface the full design space before narrowing.


From this process, four key opportunity areas emerged that became areas of opportunity.

A lack of ongoing educator-student communication hinders engagement; building up confidence in students through validation is a key motivator in fostering their progress.

How might we…

encourage participation and/or recognize student work to sustain BootUp’s sense of community beyond in-person sessions?

MAIN INSIGHT #1

Educators must be highly adaptable to variable class content, size, and student skills and interests.

How might we…

design a flexible system that helps educators respond to varied classroom contexts and needs?

MAIN INSIGHT #2

BootUp prioritizes relationships and engagement over documentation and data; however, tracking student data is key to funding and growth.

How might we…

integrate attendance and portfolio tracking without disrupting engagement?

MAIN INSIGHT #3

Collaboration opportunities allow for larger-scale projects and student growth.

How might we…

encourage students to connect their skills across different subjects?

MAIN INSIGHT #4

How might we…

preserve BootUp’s community-centered spirit through a program management solution that fosters social interaction and peer recognition?

SYNTHESIS

How Might We's —> Key Opportunity Areas

To move from research to ideation, each team member generated a broad set of How Might We (HMW) questions grounded in our research insights. These questions were used not as final prompts, but as a way to surface the full design space before narrowing.

From this process, four key opportunity areas emerged.

Crazy 8’s for “consistent student participation.”

Supporting Educator Flexibility


Balancing Documentation with Engagement


Encouraging Cross-Disciplinary Collaboration

Problem Statment & Summarized HMW

Sustaining Community Beyond In-Person Sessions


Synthesis

Synthesis

Ideation & Narrowing

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline

To more easily manage our concepts, we transferred our (many)

Crazy 8 concepts to individual sticky notes.

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Synthesis

Concept Grouping & Feature Prioritization —> Thematic Mapping

To better understand the connective filament through our concepts, we conducted a thematic mapping.

These broader solution categories helped us consolidate potential feature directions into a more manageable scope. Through a team voting process based on solution relevance and potential impact, we prioritized a handful of solution types that fell into the following three categories:

Thematic Mapping

  • Asynchronous messaging and discussions

  • Bulletin boards and pinned announcements

  • Resource and help-sharing spaces

  • Educator-only communication hubs

  • Student portfolios and work sharing

  • Peer-to-peer collaboration and visibility

  • Project submissions and progress tracking

  • Lightweight acknowledgment & validation systems

  • Archives of past student projects for inspiration

  • High-level dashboards for student engagement

  • Attendance and participation tracking

  • Calendars and scheduling tools

  • Student skill and interest visibility

  • Flexible lesson planning and adaptability tools

Taking the overarching categories from this mapping, we voted on solution types to prioritize based on relevance and feasiblity.

Prioritizing Solution Features

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Open Remote Communication

Focused on enabling seamless interaction across students and educators.

Focused on making student work visible, accessible, and celebrated.

Focused on reducing friction for educators while improving visibility.

Work Documentation & Distribution

Educator Program Management Tools


Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Synthesis

Concept Testing & Selection

We verbally concept-tested these solution categories with our client to assess alignment and feasibility.

The response was overwhelmingly positive, and two concepts were consistently highlighted as particularly valuable:


  • One-way acknowledgment systems that validate student work without creating social pressure

  • Educator dashboards that provide high-level visibility into student engagement and progress


Following this session, we evaluated concepts based on client feedback, feasibility, and alignment with our research insights. A subset of features was selected for lo-fi prototyping:

Open Course Agenda

Student RSVP & Attendance Tracking

Open Student Portfolios

Student Skill-Level Visibility

Class Material Sharing

Badges & Rewards

Bulletin & Discussion Boards

Asynchronous Activities

Student Submissions

Kudos & Work Recognition

Prioritized Features for Prototyping

Synthesis

Information Architecture

With the prioritized features, our team outlined workflows to guide our future system design.

Educator / Administrator Workflow

Student Workflow

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

System design

User Workflow Interviews to Design Within BootUp's Environments

As we moved into prototyping, our primary goal was to ensure that the system integrated naturally into BootUp’s highly collaborative, nontraditional learning environment. Because relationships, flexibility, and peer interaction are core to how BootUp operates, we were careful not to introduce tools that would formalize or disrupt existing practices.


Rather than designing an idealized system in isolation, we grounded design decisions in real workflows, validating assumptions at each stage with students, educators, and the client through interview protocol of possible workflows to implement.

Educators Preparing for Class

Students Preparing for Class

User Workflow Interview Protocol - Examples

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

System design

Defining User Workflows for Lo-Fi Prototyping

Once our team conducted our user workflow interview protocol, we used the gathered insights and past analysis to define the workflow needed for maximum impact for students and educators.

To ground the system in real behavior, we began by mapping six core user workflows, three for educators and three for students, representing ideal “to-be” scenarios based on research insights.


  1. Educators Preparing for Class

  1. Educators Teaching Class

  1. Educators After Class

  1. Students Preparing for Class

  1. Students Learning from Home (asyncronous students)

  1. Students After Class

These workflows helped clarify:


  • What information the platform must provide at each moment

  • Where breakdowns currently occurred

  • Where the system could provide the most value


We reviewed these workflows with the client to validate accuracy and refine information needs before moving into wireframing.


Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Educator Workflows

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Student Workflows

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Using these HMWs, the team moved into ideation using the Crazy 8’s method. For each HMW, team members rapidly generated ideas to explore the breadth of possible solutions before converging.


To make sense of the large volume of ideas, we grouped concepts into broader solution categories and evaluated them based on:


  • Alignment with BootUp’s values

  • Potential impact on educator and student needs

  • Feasibility within the project timeline


Through team voting and discussion, ideas were consolidated into three primary solution categories.

Synthesis

Transition to System Design

Synthesis clarified both what needed support and what needed more exploration.
The next step was translating these opportunities into a system architecture that could scale BootUp’s community, and how these synthesized insights informed the system design and feature structure.

System Design

About BootUp

Initial Challenge

Research Synthesis

Reframed Challenge

How Might We

Solution

System design

Low-Fidelity Prototyping via Wireframes

Using the validated workflows, we created low-fidelity wireframes and paper prototypes to test information architecture, task flows, and navigation before investing in visual detail.


Testing focused on whether users could:

  • Find relevant information quickly

  • Understand how to complete core tasks

  • Navigate between educator and student responsibilities without confusion


We conducted think-aloud usability tests with both educators and students and followed up with a Q&A session with the client to ensure alignment with real-world expectations.

Bulletin with Community Updates

Personalized Course Agenda

Course Catalog

Educator Dashboard

Educator Calendar for Subbing Availability

Course Dashboard - Educator View

Class Roster - Educator View

Educator Dashboard

Student Profile

Student Dashboard

Student Course Dashboard

Individual Project

Students also emphasized the importance of identity and self-expression, requesting highly customizable profiles, avatars, and privacy controls for their work.


These findings made it clear that student-side interaction needed deeper iteration and that student voices needed to be more directly involved in shaping the system.

  • A centralized dashboard for accessing all key information

  • Bulletin boards that preserved BootUp’s sense of community

  • Two-way feedback tools that allowed dialogue with students

  • Navigation labels needed clarification

  • Feedback flows were visually unclear

  • Attendance updates needed manual overrides

  • Admins needed visibility into educator workload & attendance

KEY FINDINGS #1

  • A centralized dashboard for accessing all key information

  • Bulletin boards that preserved BootUp’s sense of community

  • Two-way feedback tools that allowed dialogue with students

  • Confusion around how to reply to educators

  • Difficulty submitting work

  • Unclear distinction between personal portfolios & class galleries

KEY FINDINGS #2

Main Views

Educator Views

Student Views

What do Educators value?

What are Educator's pain points?

Educator Insights

What do Students value?

What are Students pain points?

Student Insights

System design

Mid-Fidelity Prototyping through Co-Creation & Think-Aloud Protocol

Before moving into mid-fidelity design, we conducted a co-creation session with BootUp students to directly involve them in shaping dashboards, portfolios, and peer spaces.


Students worked with paper “widgets” representing interface elements, arranging them into layouts that reflected how they wanted to interact with:


  • Portfolios

  • Course content

  • Peer work

  • Personal dashboards


Throughout the session, students verbalized their reasoning, preferences, and frustrations, giving us deeper insight into what felt motivating versus overwhelming.

Student co-creation activity

Student-made dashboard using paper widgets

These insights aligned strongly with prior research and informed a shift toward portfolio-forward, identity-centered design.

Customization was highly valued

(profiles, privacy controls, personalization)

Recognition & peer interaction are

strong motivators

Social features needed to remain light & optional

Asynchronous access to materials was essential

KEY CO-CREATION INSIGHTS

Co-Creation Insights

System design

Iterations Based on Mid-Fi Testing

Building on co-creation insights, we revised both navigation structure and interaction design.

We then conducted a second round of think-aloud testing using the mid-fidelity prototype to evaluate:


  • Navigation clarity

  • Content prioritization

  • Task completion efficiency


While navigation improved significantly from lo-fi testing, remaining issues, such as unclear hierarchy and inconsistent cues, were identified and flagged for refinement during the mid-fidelity before moving to high fidelity.

KEY CHANGES INCLUDE

  • Consolidated multiple bulletins into a single centralized bulletin

  • Reduced redundancy and visual clutter

  • Shifted toward a fixed-grid layout for implementation feasibility

  • Faster access to rosters, attendance, and agendas

  • Clear separation between submissions, attendance, & student management

  • Prioritized upcoming agendas over static class descriptions

  • Clearer distinction between personal portfolios and class galleries

  • Lightweight engagement tools (likes, kudos, props)

  • Stronger emphasis on portfolios and skill development

  • Clear, persistent navigation back to the dashboard

Low-fidelity peer gallery

Mid-fidelity peer gallery

System Level Refinements

Educator Improvements

Student Improvements

System design

Iterative Evolution of Prototypes

An example of the iterative prototype evolution can be seen wtihin the Educator Course Dashboard.

Lo-Fi

Mid-Fi

Hi-Fi

Validation & Refinement

Hi-fi think-aloud testing with students and educators confirmed that the system addressed key research insights:


  • Portfolios supported identity and self-expression

  • Peer recognition reinforced community

  • Dashboards reduced educator cognitive load

  • Attendance and documentation needs were met without rigidity


Additional refinements, such as clearer labeling, back navigation, and mobile-specific screens, were incorporated based on testing and observation of students’ device usage outside of BootUp HQ.

System design

Reflection

Reflection

This project taught me what it truly means to design with a community rather than for one.


We conducted an exceptionally in-depth analysis to build a platform that would support BootUp’s growth without hindering what makes it so special, and I was fortunate to work alongside a thoughtful, collaborative team that approached the work with care.

One of my biggest learnings was the importance of adaptability and flexibility in both research and design. Educators regularly substitute for one another and rely on overwhelming WhatsApp threads to stay connected and maintain community. Designing for this reality meant embracing variability as a constant, not an exception.

What stood out most was how pivotal observation and think-aloud protocols were/are.

I was facilitating the think-aloud protocol and watched students struggle to read wireframes in real time. This unforeseen constraint required me to drastically change my approach in the moment, especially the type of questions asked and while maximizing time with the participant. Overall, it's so important to pay closer attention to behavior, as it's sometimes more telling then verbal explanation.

Because students and educators had such limited availability, our research needed to be extremely adaptive, sometimes asking a max 2 questions at a time. We often worked within 5–20 minute windows, which pushed my team and I to refine questions on the fly and focus on learning what truly mattered without disrupting their environment.

More than anything, this experience showed me how to build platforms that amplify culture and community instead of changing them, using infrastructure to support connection, creativity, and continuity rather than imposing systems on people who already know what they need.

Adaptability!!!

Observation ≥ Verbal Explanation

Working with Participants who Have Limited Time

Design that Amplifies Community

Evolved Goals & Final Outcome

Our high-fi prototype directly supports BootUp’s evolved goals.


We created centralized tools for educators, customizable portfolios for student reflection and recognition, and social features like bulletins and galleries to preserve BootUp’s community-centered spirit.


It also answers our client's initial ask of allowing students to track progress and facilitate student-educator communication, even though it focused more on addressing core issues rather than leaping into gamification.

Clear, centralized flows for attendance, rosters, feedback, badges, and scheduling class coverage

Streamlined Educator tools for managing classes & coursework

Customizable portfolios with space for projects & steps, a peer gallery for others’ work, and reactions for recognition

Support for students to document and share their work

Social features such as bulletins, shared galleries, and notes for educators to keep students engaged and safe

Preserve BootUp’s

community-centered spirit

System design

Hi-Fi Prototype

Evolved Goals

System design

Hi-Fidelity Prototype

Following mid-fi iteration, we developed a fully clickable high-fidelity prototype in Figma, scoped collaboratively with the client.


The hi-fi prototype focused on three core goals:


  • Supporting student progress and identity formation

  • Streamlining educator management and coordination

  • Improving communication across roles

PROTOTYPE CAPABILITIES

  • Create and edit project portfolios with images and process steps.

  • Interact with peer work via the Gallery, adding non-numerical kudos or reactions.

  • Confirm attendance for upcoming classes and access class materials.

  • Submission portal to track assignments and creative progress

  • Asynchronous ability to access course materials

  • Post to a shared bulletin board to promote collaboration.

PROTOTYPE CAPABILITIES

  • Viewing and managing the course roster and individual student submissions.

  • Taking attendance and tracking it across sessions.

  • Providing real-time feedback (including reactions like confetti) and awarding badges.

  • Handling scheduling logistics, such as requesting or accepting class coverage.

  • Post BootUp / Community wide updates through the Bulletin

  • Cross-Communication across educators for ease of subbing classes with others

Student Hi-Fi Figma Prototype & Workflow

Educator Hi-Fi Figma Prototype & Workflow

Student View Capabilities

Educator View Capabilities

Reflection

My Thoughts

Next Steps for BootUp

Our team have provided BootUp's internal development team for final platform integration & build out.


  • Design documentation (which includes design system guidelines and the content hierarchy)

  • Full access to Figma Prototypes & HTML code

  • Walkthrough videos to illustrate workflow & connection


With this, the app is set to scale and support both student creativity and educator insight at BootUp!

System design

Thank you for browsing :)

Interested in learning more? Please feel free to reach out on LinkedIn or my email!

Research
Approach

Literature
Review

Competitive
Analysis

Class
Observations

Student
Focus Groups

Educator
Focus Groups

Affinity Diagramming

Developing
Problem Statement

Insights into
Design Opportunities

How Might We's as Opportunity Areas

Ideation &
Narrowing

Concept Generation & Thematic Mapping

Concept Testing &
Selection

Information Architecture

Synthesis

Research